Updated as of 2016-11-15:

Official TLFL Rules and Scoring

There are 32 teams in the TLFL.  We have two conferences and eight divisions just like the NFL. Every franchise will have an NFL team name, which will designate what division you are in and what schedule you will follow.


Every year, the draft will take place on the Friday after Labor Day. Each team will have the following 9 players on their roster: (1) QB, (2) RB, (3) WR, (1) TE, (1) K, (1) DT

This is a keeper league and you can keep up to 3 players from the previous year. You may protect a fourth player if you have another team trade you one of their protection spots.  No TLFL team can protect more than 4 players.  A total of 192 players are drafted. Only one Quarterback, one Tight-End and one Kicker can be drafted from each NFL team. You can only draft two Running Backs and three Wide Receivers from each NFL team. Each NFL Defensive Team can only be drafted once. 


After the draft you will have your nine players on your roster. You will not be affected if your QB or K get injured, released, or traded. You will always have the QB/K on the team that you originally drafted (or protected) that player from. However, if a RB, WR, or TE on your roster is injured, released or traded, the following will happen:


If a RB, WR or TE you drafted (or protected) is released you will have to name a new player at the same position and on the same team as your released player.  If your original drafted/protected player signs with a new team, you will have your original player on that new team.

If the new player you named (in place of your released player) gets released (or traded), you will lose that player and will have to name another player on the same team as your original player was released from.


If a RB, WR or TE on your team is traded, than you have to go with your player to the new team.


There are two types of injuries that happen during the season. Either the player is hurt from week to week or they are hurt for the entire season and put on injured reserve (I/R).

If the player is hurt (on the injury report) and is inactive for the game, you will get a replacement player for that week. The replacement you will get must be at the same position as your injured player. The replacement will be the running back with the most carries (not catches) as long as that player is not on another TLFL team. This also applies to receivers and tight ends. If your WR/TE is inactive for the week you will get the next receiver listed with the most catches (not carries) that is not on a roster. If two replacements RB/WR/TE have the same number of carries/catches, it will go to yardage. The next tie-breaker after yardage is catches for a running back and carries for a receiver. The final tie-breaker is whoever scores the most points.

If you have a player that is inactive and is not injured, you get a zero for that player.  This is called a healthy scratch.

If your player gets seriously hurt and is put on injured reserve (I/R) you will have to name a new player on that same team in the same position. (It cannot be a player that is already on a TLFL team).

If two players of the same position are both inactive for the week due to injury, the person who has seniority will get the running back/receiver with the most catches/carries. (Seniority is determined by who was drafted first or protected first. Sometimes this involves going back a couple of years)



Passing TD=4 Points

2-Pt. Conversion Pass=1 Pt.

Rushing TD=6 Points

Receiving TD=6 Points

2-Pt. Conversion Rush/Reception= 2 Pt.

Interception= -1 Point

Passing Yards=1 Point for first 100 Yards and 1 point for next 50 yards.  Bonus point for every 100 yards:  (250-299 yards =4, 300-349=6, 350-399=7, 400-449=9, 450-499=10, 500-549=12, 550-549=13, 600-649=15)

Rushing Yards=1 points for 25-49 yards, 3 points for 50-74, 4 points for 75-99: (100-124 =6, 125-149=7, 150-174=8, 175-199=9, 200-224=14, 225-249=15, 250-274=16, 275-299=17, 300-324=21, 325-349=22, 350-374=23, 375-399=24, 400-424=28)

Receiving Yards=1 points for 25-49 yards, 3 points for 50-74, 4 points for 75-99: (100-124 =6, 125-149=7, 150-174=8, 175-199=9, 200-224=14, 225-249=15, 250-274=16, 275-299=17, 300-324=21, 325-349=22, 350-374=23, 375-399=24, 400-424=28)

Field Goals=3 points for a FG

Extra Point=1 pt. for Extra Point

Note: When you draft a QB you own all the QBs that team. If the Jaguars starting QB throws 150 yards and gets hurt or replaced and the backup QB throws 100 yards you will get credit for 250 yards. In addition, if the starting QB runs for 24 yards and the back QB runs for 28 yards this will count as 52 yards rushing for your QB.  If a position player lines up as a QB you do not get the points as a QB.

Also, if a kicker gets hurt during the game, you will get the backup kicker (or punter) as long as it is not a position player that kicks the field goals or PATs


TDs =6 points (Interceptions and Fumbles)

Interception=1 point

Fumble Recovery=1 point

Sack=1 point

Safety= 2 point

Shutout=5 points

Note: If you have an offensive player that comes in and INTs the ball or scores a TD while on defense you will not get credit for those points.  In addition, if you have defensive player that comes in on offense and scores your defense will not get credit for those points.


TDs= 6 Points (This score will go to the defense unless the player that scores the TD is an offensive player who is on a TLFL roster or if a TLFL team gets credit for the offensive player that week.)


The bye week in the NFL starts in week three of the season. For some reason if they need to move up the bye week to week one or week two, you will get the average score for every player in the league at that position. Assuming the bye week is week 3 then the following will apply:

If your TLFL team has a bye before your players are off, you will accrue bank points which will be used when your players are off but you are still playing.

If your players are off before you have a bye, you will get the average of that player for the year.

If you trade a player with bank points they will not transfer over, you will get the average for that player


Just like the NFL 12 teams will make the post-season with the top two teams in each conference having byes in the first round. All tiebreakers will be broken as per NFL tiebreaking rules.

There will be a playoff draft for every round of the playoffs. The four teams with byes will always draft first followed by the division winners and followed by the wildcards. To determine tie breakers for the playoff draft within conference teams, playoff tiebreaking procedures will be used. To determine tiebreakers between non-conference teams, head to head will be the first tie breaker (if applicable), strength of schedule will be the second tie-breaker, points for is the third, and a coin toss is the fourth.

In the event of a tie in a playoff game the home team (higher seed) will advance however the money earned for advancing will be split between the two teams. If there is a tie in the Super Bowl we will have Co-Champions


The draft order for the following year is determined based on how you finished the year before. Just like the NFL the Super bowl Winner will draft last in every round and the Super Bowl runner up will draft second to last every round.  The 12 playoff teams will draft from 21-32.  The team with the worst record drafts first and all tie breakers will be done as the NFL does their tie-breaking procedures for the draft.


As mentioned earlier you can protect 0-3 players and a fourth if you have someone protect for you. You cannot protect a player if they are not on a NFL team. You cannot protect a player if they are injured and out for the season. You cannot protect a QB if they are not named the starter for the year. (Most cases are very clear and with the age of the internet 99% of the time this will be clear). However in the case that the starting QB is unclear, the incumbent is allowed to be protected.  With the exception of the above rules, any player that you have on an NFL roster can be protected, even if this means that there will be 3 RBs from one team, 4 WRs or even 2 TEs,


If a player you own retires, is not on a team, or is injured for the year before the season starts, you still retain their rights for two years. If they rejoin a team, you will have the opportunity to activate that player. However there is a procedure to activating this player. First off you cannot have made any trades once that player signs with a team or you will lose him. Second if you decided to activate this player you must designate who will be removed from your roster (you cannot have 10 players). If you decide to activate the new player you will move down 10 spots from your highest second round draft pick. If you do not have a second round pick you will move down 20 spots from your highest third round pick. If you do not have a third round pick you will move down 5 spots from your highest first round pick. If you do not have a first, second, or third round pick you will move down 30 spots from your first pick.